Senior Product Designer & UX Strategist

Arek Borowski

20+ years shaping complex B2B platforms, enterprise design systems, and phygital products — working across design, strategy, and engineering with a Product Owner's instincts.

Warsaw, Poland
Portrait of Arek Borowski
Profile

Designer, strategist,
hands-on maker.

Polish — Native English — Professional

Senior Product Designer with over 20 years of experience, specializing in complex enterprise ecosystems, gamification, and phygital products.

The Product Owner edge

A background as a Product Owner means working across design, strategy, and engineering — bridging business goals and user needs. Building scalable design systems, analyzing quantitative data, and translating complex market intelligence into intuitive, outcome-driven tools.

Beyond digital interfaces, a hands-on maker — creating stop-motion puppet animations, sketching with ink, or shooting photography. A craftsman's attention to detail carries into every medium.

Capabilities

Three sides of one practice.

Product Strategy & Analytics

Product Strategy Quantitative Data Analysis Market Intelligence Tools Product Management DesignOps Agile Methodologies

UX & Design Craft

User Experience (UX) Interaction Design System Architecture Data Visualization UX Research & Testing A/B Test Strategy Information Architecture

Phygital & Emerging Tech

Gamification Hardware-Software UX Game Mechanics Design Virtual Reality (VR) 3D Modeling
Tools & stack
Design & 3D
FigmaSketchAffinity SuiteBlenderDaVinci Resolve
Engineering & AI
Visual Studio CodeHTML/CSS/JSGitAI-assisted design workflows
Data & Operations
Google AnalyticsGoogle Looker StudioJira & Confluence
Career path

Two decades, one trajectory.

From interaction design to product ownership to design leadership — depth built across analytics, streaming, and phygital products.

  1. Aug 2024 — Present1 yr 10 mo

    Product Designer

    Reclimb
    Phygital Entertainment · Interactive Hardware · Gamification

    Lead the complete digital experience for an interactive, gamified 8-meter climbing wall — turning a physical workout into an engaging arcade experience, working directly with hardware engineers and product managers.

    • Designed end-to-end UX across wall interface, player companion app, and operator dashboard
    • Defined game mechanics: scoring logic, difficulty progression, and real-time feedback loops
    • Aligned physical sensor input with digital UI responses alongside hardware engineers
  2. Aug 2017 — Sep 20258 yrs 1 mo

    Head of Product Design / UX Team Leader

    Gemius
    B2B SaaS · Market Intelligence · Data Analytics

    Led the Product Design domain across Gemius's portfolio of analytics and research products. Progressed from UX Team Leader to Head of Product Design, taking on increasing strategic and leadership responsibility.

    • Managed and mentored a team of product designers — critiques, 1-on-1s, and development plans
    • Initiated and led a central Design System and Brand Voice, unifying UX across all key products
    • Partnered with PMs and engineering leads to define roadmaps and translate business goals into user journeys
    • Established UX workflows — design sprints, research protocols, cross-functional collaboration
  3. Mar 2016 — Jul 20171 yr 5 mo

    UX Designer

    Xstream AS
    VOD · Streaming · Multi-platform

    Designed front-end and back-end user experiences for the VOD market across web, mobile, set-top boxes, and SmartTV platforms.

  4. Oct 2008 — Feb 20167 yrs 4 mo

    Product Owner / UX Leader → Interaction Designer

    Gemius
    B2B SaaS · Market Intelligence · Data Analytics

    Grew from Interaction Designer to Product Owner across a seven-year tenure — combining hands-on UX work with product ownership: user stories, development strategy, and direct contact with sales and clients.

    • Defined user stories and interaction design for core analytics products
    • Built and maintained a UI framework for company products and interactive reports
    • Led competition research, requirements gathering, and product roadmap planning
  5. Nov 2015 — PresentOngoing · 10 yrs

    Freelance Product Designer

    Be Superhero
    Freelance / Side projects — alongside full-time roles

    End-to-end product design for clients across diverse domains — industrial emergency-lighting monitoring systems, mobile fitness applications, and sports club management platforms.

  6. Jul 2007 — Oct 20081 yr 4 mo

    Information Architect

    Warsaw University of Technology
    Higher Education · Web Portals

    Audited the existing website and redesigned the information architecture for the university's new web portal — improving accessibility and navigation for students and staff.

  7. Oct 2005 — Oct 20072 yrs 1 mo

    Editor in Chief

    Polibuda.info
    Non-profit · Publishing · Team Management

    Managed a multidisciplinary team overseeing editorial operations and led new web projects for a prominent non-profit student organization.

Education

Engineering roots, continuous learning.

2003–2008

Master of Science (MSc)

Electrical Engineering, Automation & Computer Engineering

Warsaw University of Technology

Analytical thinking and systemic problem-solving through programming of industrial automation and robotics — an engineering foundation for collaborating with developers and designing technically feasible, scalable solutions.

2015–2016

Postgraduate Studies

Project Management

SGH Warsaw School of Economics

Advanced frameworks for managing product lifecycles, estimating resources, and aligning cross-functional teams.

What colleagues say
Arek was not only a great team leader but also a real teammate with whom you can discuss design problems and look for the best solutions. Always looking for a balance between user needs, business requirements, and technical limits. His curiosity and openness to various points of view make him an awesome partner for any product team.
Martyna Krauzowicz UX Designer / Data Visualization Designer
Beyond the screen

A maker's eye, off the clock.

Stop-Motion Puppet Animation

Building and shooting puppets frame by frame — patience and precise timing made physical.

Ink Drawing

Working in permanent ink, where every line has to be committed, considered, and unforgiving.

Photography

Composing with light and framing — training the eye that carries straight back into interface work.

Volunteering

Festiwal Filmów Amatorskich „Filmowe Zwierciadła"

Co-Organizer · 2001 — Present

Co-organizing an independent amateur film festival — supporting arts and culture for over 20 years.

Get in touch

Let's work together.

Looking for a senior designer who thinks like a product owner and ships in code? Let's talk about complex platforms, design systems, or phygital products.